
big miker
Eve Minions Poopstain Removal Team
246
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Posted - 2014.12.19 13:23:27 -
[1] - Quote
Oh CCP Rise. This time you are proposing something that is too much.
I love doing one thing in EVE, which is flying nano Battleships against the odds. My latest 2 video's have been nano Battleships only. You know that, and you loved my latest video. Not to mention you liked my fight the most in the one man crew competition.
And then I see this showing up. Combat recons imune to d-scan. What on earth are you thinking with this change? This will not only ruin the thing I love doing which is nano Battleships, but this pretty much ruins solo pvp in general except for frigate pvp. Do I seriously need anather few alts to place on gates in order to see if there are combat recons around? Not to mention, checking out POS's in systems to see if there's recons waiting inside?
The situation you described earlier, 2 vexors and 2 rooks camping a gate. If you know what's on that gate you don't engage. Sure, that's logic! After the changes you do not see them on the gate so you warp in anyways. What happens? You die. Was it a fun engagement? HELL NO! Getting killed pointlessly.
So in order to properly fight something now you need: - Scout alt - Combat probes. WTB additional highslot + 220 cpu increase on all ships. - Friends in scout ships
Allright, you now have friends in scout ships warping around cloaked. Enemy gang sees you + corp m8's in local and see nothing but you on scan. What on earth will they think? Combat recons everywhere! exactly, they will either flee or not engage you at all becuase they are expecting the very same thing.
This is just a rediculous example of what will become of solo / small gang pvp. Claoky recons do exactly what the proposed combat recons do right now.
And then there's the risk vs reward factor. Cloaky recons can be seen / d-scanned when they jump in a gate and try to cloak again. Risk of using a cloaking device. When cloaky recons deloak they have a 5 / 6 second lock delay. Which is a risk. You are given a small time/frame to REACT on something that can get you killed., which basically is player skill. The reward is being able to warp cloaked in a VERY STRONG SUPPORT SHIP. Recons allready are very strong support ships.
The DPS increase, cap increase and hitpoint increase makes them alot stronger than they are curruntly. Makes them desirable for larger fleets becuase they won't get instablapped as easily anymore.
I understand you want do give ships a new kind of role, something that makes them stand out of the regular ships. D-scan imunity however is not something you are looking for. Cloaks do that with the proper risk vs reward they have right now. Not to mention wormhole space will be Recons online, combined with a t3 OP fleet that follows it.
And please balance t3's asap. 150+k EHP Battleship DPS Cruisers with ewar bonus's is just stupid. Especially if you want to combine these things with d-scan imune Recons....
- A very mad Miker
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